EasyLocalpp
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This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
EasyLocal::Core::AbstractParameter
EasyLocal::Core::BaseParameter< bool >
EasyLocal::Core::Parameter< bool >
EasyLocal::Core::BaseParameter< double >
EasyLocal::Core::Parameter< double >
EasyLocal::Core::BaseParameter< unsigned int >
EasyLocal::Core::Parameter< unsigned int >
EasyLocal::Core::BaseParameter< unsigned long int >
EasyLocal::Core::Parameter< unsigned long int >
EasyLocal::Core::BaseParameter< T >
EasyLocal::Core::Parameter< T >
EasyLocal::Debug::AbstractTester< Input, State, CFtype >
EasyLocal::Debug::Tester< Input, Output, State, CFtype >
boolParam
CharParam
EasyLocal::Debug::ChoiceReader< Input, State, CFtype >
EasyLocal::Debug::MoveTester< Input, Output, State, Move, CFtype >
EasyLocal::Debug::Tester< Input, Output, State, CFtype >
EasyLocal::Core::Impl::Internal::Closure< TReturn, TArgs >
EasyLocal::Core::Impl::Internal::Closure< TReturn, TArgs...>
EasyLocal::Core::CommandLineParameters
EasyLocal::Debug::ComponentTester< Input, Output, State, CFtype >
EasyLocal::Debug::MoveTester< Input, Output, State, Move, CFtype >
Control
EasyLocal::Core::CostStructure< CFtype >
EasyLocal::Core::EvaluatedMove< Move, CFtype >
EasyLocal::Core::Impl::FastFunc< T >
EasyLocal::Core::Impl::Internal::FastFuncImpl< TReturn, TArgs >
EasyLocal::Core::Impl::Internal::FastFuncImpl< TReturn, TArgs...>
EasyLocal::Core::Impl::FastFunc< TReturn(TArgs...)>
EasyLocal::Core::Impl::Internal::HorribleUnion< TOut, TIn >
EasyLocal::Core::Interruptible< Rtype, Args >
EasyLocal::Core::Interruptible< CostStructure< CFtype >, State & >
EasyLocal::Core::SearchEngine< Input, State, CFtype >
EasyLocal::Core::LocalSearch< Input, State, Move, CFtype >
EasyLocal::Core::FirstImprovement< Input, State, Move, CFtype >
EasyLocal::Core::Interruptible< int >
EasyLocal::Core::AbstractLocalSearch< Input, Output, State, CFtype >
EasyLocal::Core::SimpleLocalSearch< Input, Output, State, CFtype >
IntParam
EasyLocal::Debug::LocalSearchObserver< Input, State, Move, CFtype >
logic_error
EasyLocal::Core::EmptyNeighborhood
EasyLocal::Core::IncorrectParameterValue
EasyLocal::Core::ParameterNotSet
EasyLocal::Core::ParameterNotValid
LongintParam
EasyLocal::Core::make_index< N, S >
EasyLocal::Core::make_index< 0, S...>
EasyLocal::Core::make_tail< N, S >
EasyLocal::Core::make_tail< 1, S...>
EasyLocal::Core::Impl::MemFuncToFunc< T >
EasyLocal::Core::Impl::MemFuncToFunc< TReturn(TThis::*)(TArgs...) const >
EasyLocal::Core::NeighborhoodExplorer< Input, State, Move, CFtype >
Param
Parameters
EasyLocal::Core::Parametrized
EasyLocal::Core::AbstractLocalSearch< Input, Output, State, CFtype >
EasyLocal::Core::SearchEngine< Input, State, CFtype >
EasyLocal::Core::print_tuple< I >
EasyLocal::Core::print_tuple< 0 >
EasyLocal::Core::Printable
EasyLocal::Core::CostComponent< Input, State, CFtype >
The class
CostComponent
manages one single component of the cost, either hard or soft
EasyLocal::Core::DeltaCostComponent< Input, State, Move, CFtype >
EasyLocal::Core::DeltaCostComponentAdapter< Input, State, Move, CFtype >
EasyLocal::Core::OutputManager< Input, Output, State, CFtype >
EasyLocal::Core::StateManager< Input, State, CFtype >
This component is responsible for all operations on the state which are independent of the neighborhood definition, such as generating a random state or computing the cost of a state
EasyLocal::Core::Random
RealParam
ShortintParam
EasyLocal::Core::Impl::Internal::SimplifyMemFunc< TN >
EasyLocal::Core::Impl::Internal::SimplifyMemFunc< SingleMemFuncPtrSize >
EasyLocal::Core::Solver< Input, Output, CFtype >
EasyLocal::Core::AbstractLocalSearch< Input, Output, State, CFtype >
EasyLocal::Core::SolverResult< Input, Output, CFtype >
strCmp
StringParam
EasyLocal::Core::tail_index<>
EasyLocal::Core::tuple_index<>
vector
EasyLocal::Core::ParameterBox
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