I can hear you, ghost.
Running won't save you from my
Particle filter!
Pac-Man spends his life running from ghosts, but things were not always so. Legend has it that many years ago, Pac-Man's great grandfather Grandpac learned to hunt ghosts for sport. However, he was blinded by his power and could only track ghosts by their banging and clanging.
In this project, you will design Pac-Man agents that use sensors to locate and eat invisible ghosts. You'll advance from locating single, stationary ghosts to hunting packs of multiple moving ghosts with ruthless efficiency.
The code for this project contains the following files, available as a zip archive.
bustersAgents.py |
Agents for playing the Ghostbusters variant of Pac-Man. |
inference.py |
Code for tracking ghosts over time using their sounds. |
busters.py |
The main entry to Ghostbusters (replacing pacman.py) |
bustersGhostAgents.py |
New ghost agents for Ghostbusters |
distanceCalculator.py |
Computes maze distances |
game.py |
Inner workings and helper classes for Pac-Man |
ghostAgents.py |
Agents to control ghosts |
graphicsDisplay.py |
Graphics for Pac-Man |
graphicsUtils.py |
Support for Pac-Man graphics |
keyboardAgents.py |
Keyboard interfaces to control Pac-Man |
layout.py |
Code for reading layout files and storing their contents |
util.py |
Utility functions |
What to submit: You will fill in portions of
bustersAgents.py
and inference.py
during the
assignment. You should submit this files with your code and comments. In
addition submit a file in any format different from .py and with name
README for your graphical answers (handwritten graphs are fine). This
file must contain the graphical model underlying your answer to the four
questions. Please do not change the other files in this
distribution or submit any of our original files other than
inference.py
and bustersAgents.py
. For
submission use the procedure
within Blackboard.
Deadline:
Evaluation: Your code will be autograded for technical correctness. Please do not change the names of any provided functions or classes within the code, or you will wreak the autograder. However, the correctness of your implementation -- not the autograder's output -- will be the final judge of your score.
The grade serves only as a form of feedback and it will not be used for the final grade that depends only by the written exam. For this assignment: if you make an honest effort at some of the questions you will pass, otherwise fail. The accomplishment of the first 2 questions is a sufficient condition to pass the assignment. The remaining questions are optional.
Getting Help: You are not alone! If you find yourself stuck on something, ask your colleagues or contact the teacher for help. He doesn't know when or how to help unless you ask. But in any case do not ask for code, ask only verbal help. You must implement the required procedures yourself. One more piece of advice: if you don't know what a variable does or what kind of values it takes, print it out.
In this version of Ghostbusters, the goal is to hunt down scared but invisible ghosts. Pac-Man, ever resourceful, is equipped with sonar (ears) that provides noisy readings of the Manhattan distance to each ghost. The game ends when pacman has eaten all the ghosts. To start, try playing a game yourself using the keyboard.
python busters.py
The blocks of color indicate where the each ghost could possibly be, given the noisy distance readings provided to Pac-Man. The noisy distances at the bottom of the display are always non-negative, and always within 7 of the true distance. The probability of a distance reading decreases exponentially with its difference from the true distance.
Your primary task in this project is to implement inference to track
the ghosts. A crude form of inference is implemented for you by
default: all squares in which a ghost could possibly be are shaded by
the color of the ghost. Option -s
shows where the ghost
actually is.
python busters.py -s -k 1
Naturally, we want a better estimate of the ghost's position. We
will start by locating a single, stationary ghost using multiple noisy
distance readings. The default BustersKeyboardAgent
in
bustersAgents.py
uses the ExactInference
module in inference.py
to track ghosts.
Question 1 (3 points) Update the
observe
method in ExactInference
class of
inference.py
to correctly update the agent's belief
distribution over ghost positions. When complete, you should be able to
accurately locate a ghost by circling it.
python busters.py -s -k 1 -g StationaryGhost
Because the default RandomGhost
ghost agents move
independently of one another, you can track each one separately. The
default BustersKeyboardAgent
is set up to do this for you.
Hence, you should be able to locate multiple stationary ghosts
simultaneously. Encircling the ghosts should give you precise
distributions over the ghosts' locations.
python busters.py -s -g StationaryGhost
Note: your busters agents have a separate inference module
for each ghost they are tracking. That's why if you print an
observation inside the observe
function, you'll only see a
single number even though there may be multiple ghosts on the board.
Hints:
initializeUniformly
. After receiving a reading, the
observe
function is called, which must update the belief at every
position.
noisyDistance
, emissionModel
, and
pacmanPosition
(in the observe
function) to get
started.
util.Counter
objects (like dictionaries) in a
field called self.beliefs
, which you should update.
ExactInference
is self.beliefs
.
Ghosts don't hold still forever. Fortunately, your agent has access
to the action distribution for any GhostAgent
. Your next
task is to use the ghost's move distribution to update your agent's
beliefs when time elapses.
Question 2 (4 points) Fill in the
elapseTime
method in ExactInference
to
correctly update the agent's belief distribution over the ghost's
position when the ghost moves. When complete, you should be able to
accurately locate moving ghosts, but some uncertainty will always remain
about a ghost's position as it moves.
python busters.py -s -k 1
python busters.py -s -k 1 -g DirectionalGhost
Hints:
gameState
, appears in the comments of
ExactInference.elapseTime
in inference.py
.
DirectionalGhost
is easier to track because it is
more predictable. After running away from one for a while, your agent
should have a good idea where it is. Now that Pac-Man can track ghosts, try playing without peeking at the ghost locations. Beliefs about each ghost will be overlaid on the screen. The game should be challenging, but not impossible.
python busters.py -l bigHunt
Now, pacman is ready to hunt down ghosts on his own. You will implement a simple greedy hunting strategy, where Pac-Man assumes that each ghost is in its most likely position according to its beliefs, then moves toward the closest ghost.
Question 3 (4 points) Implement the
chooseAction
method in GreedyBustersAgent
in
bustersAgents.py
. Your agent should first find the most
likely position of each remaining (uncaptured) ghost, then choose an
action that minimizes the distance to the closest ghost. If correctly
implemented, your agent should win smallHunt
with a score
greater than 700 at least 8 out of 10 times.
python busters.py -p GreedyBustersAgent -l smallHuntHints:
chooseAction
provide you with useful method calls for
computing maze distance and successor positions. Approximate inference is very trendy among ghost hunters this season. Next, you will implement a particle filtering algorithm for tracking a single ghost.
Question 4 (5 points) Implement all
necessary methods for the ParticleFilter
class in
inference.py
. When complete, you should be able to track
ghosts nearly as effectively as with exact inference. This means that
your agent should win oneHunt
with a score greater than 100
at least 8 out of 10 times.
python busters.py -k 1 -s -a inference=ParticleFilterHints:
-g StationaryGhost
.