- add(Point3D) - Method in class graphicslib3D.Point3D
-
Returns a new Point3D whose X,Y,Z values
are the sum of this point's values and
the specified point's values.
- add(Quaternion) - Method in class graphicslib3D.Quaternion
-
Returns a new quaternion which is the result of adding this quaternion to
the specified other quaternion.
- add(Vector3D) - Method in class graphicslib3D.Vector3D
-
Returns a new Vector3D whose X,Y,Z values are the sum of this Vector's
values and the specified Vector's values.
- add(Vertex3D) - Method in class graphicslib3D.Vertex3D
-
Returns a new Point3D whose X,Y,Z values are the sum of this vertex's
location values and the specified vertex's location values.
- AmbientLight - Class in graphicslib3D.light
-
This class defines a singleton ambient light object containing intensity
values for R,G,B,A.