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A

add(Point3D) - Method in class graphicslib3D.Point3D
Returns a new Point3D whose X,Y,Z values are the sum of this point's values and the specified point's values.
add(Quaternion) - Method in class graphicslib3D.Quaternion
Returns a new quaternion which is the result of adding this quaternion to the specified other quaternion.
add(Vector3D) - Method in class graphicslib3D.Vector3D
Returns a new Vector3D whose X,Y,Z values are the sum of this Vector's values and the specified Vector's values.
add(Vertex3D) - Method in class graphicslib3D.Vertex3D
Returns a new Point3D whose X,Y,Z values are the sum of this vertex's location values and the specified vertex's location values.
AmbientLight - Class in graphicslib3D.light
This class defines a singleton ambient light object containing intensity values for R,G,B,A.
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