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Q

Quaternion - Class in graphicslib3D
This class defines a quaternion -- an object representing an orientation in space.
Quaternion() - Constructor for class graphicslib3D.Quaternion
Constructs a Quaternion with default values (1, [0 0 0]), which is the Identity quaternion representing zero rotation.
Quaternion(double, double[]) - Constructor for class graphicslib3D.Quaternion
Constructs a quaternion with the specified scalar and vector parts.
Quaternion(double[]) - Constructor for class graphicslib3D.Quaternion
Constructs a quaternion representing an orientation specified by an angle of rotation and an axis of rotation represented with real values.
Quaternion(double, Vector3D) - Constructor for class graphicslib3D.Quaternion
Constructs a quaternion representing an orientation specified by an angle of rotation and a Vector3D giving the axis of rotation.
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