- readShaderSource(String) - Static method in class graphicslib3D.GLSLUtils
-
Reads the specified text file and returns an array of strings
where each string contains one line of text from the file.
- rotate(double, Vector3D) - Method in class graphicslib3D.Matrix3D
-
Concatenates onto this matrix a rotation of degrees
about the specified axis.
- rotate(double, double, double) - Method in class graphicslib3D.Matrix3D
-
Concatenates onto this matrix a rotation about the
X, Y, and Z axes by the specified angles, which are assumed
to be in degrees.
- rotate(double, double, double, double) - Method in class graphicslib3D.MatrixStack
-
Applies the specified rotation by angle
degrees about the specified
axis
x,y,z to the
Matrix3D
at the top
of the stack.
- rotate(Vector3D) - Method in class graphicslib3D.Quaternion
-
Returns a
Vector3D
which is the result of applying the rotation
specified by this quaternion to the specified
Vector3D
.
- rotate(double, double, double) - Method in class graphicslib3D.Shape3D
-
Concatenates onto this shape's rotation transformation matrix a rotation about the
X, Y, and Z axes by the specified angles, which are assumed
to be in degrees.
- rotate(double, Vector3D) - Method in class graphicslib3D.Shape3D
-
Concatenates onto this shape's rotation transformation matrix a
rotation of angle
degrees about the specified axis
.
- rotateX(double) - Method in class graphicslib3D.Matrix3D
-
Concatenates a rotation about the X axis by amount degrees
onto this matrix.
- rotateY(double) - Method in class graphicslib3D.Matrix3D
-
Concatenates a rotation about the Y axis by amount degrees
onto this matrix.
- rotateZ(double) - Method in class graphicslib3D.Matrix3D
-
Concatenates a rotation about the Z axis by amount degrees
onto this matrix.