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R

readShaderSource(String) - Static method in class graphicslib3D.GLSLUtils
Reads the specified text file and returns an array of strings where each string contains one line of text from the file.
rotate(double, Vector3D) - Method in class graphicslib3D.Matrix3D
Concatenates onto this matrix a rotation of degrees about the specified axis.
rotate(double, double, double) - Method in class graphicslib3D.Matrix3D
Concatenates onto this matrix a rotation about the X, Y, and Z axes by the specified angles, which are assumed to be in degrees.
rotate(double, double, double, double) - Method in class graphicslib3D.MatrixStack
Applies the specified rotation by angle degrees about the specified axis x,y,z to the Matrix3D at the top of the stack.
rotate(Vector3D) - Method in class graphicslib3D.Quaternion
Returns a Vector3D which is the result of applying the rotation specified by this quaternion to the specified Vector3D.
rotate(double, double, double) - Method in class graphicslib3D.Shape3D
Concatenates onto this shape's rotation transformation matrix a rotation about the X, Y, and Z axes by the specified angles, which are assumed to be in degrees.
rotate(double, Vector3D) - Method in class graphicslib3D.Shape3D
Concatenates onto this shape's rotation transformation matrix a rotation of angle degrees about the specified axis.
rotateX(double) - Method in class graphicslib3D.Matrix3D
Concatenates a rotation about the X axis by amount degrees onto this matrix.
rotateY(double) - Method in class graphicslib3D.Matrix3D
Concatenates a rotation about the Y axis by amount degrees onto this matrix.
rotateZ(double) - Method in class graphicslib3D.Matrix3D
Concatenates a rotation about the Z axis by amount degrees onto this matrix.
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