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E

elementAt(int, int) - Method in class graphicslib3D.Matrix3D
Returns the element stored in this matrix at the specified location.
equals(Point3D) - Method in class graphicslib3D.Point3D
Returns true if all four elements of this Point3D are equal to the corresponding elements of the specified Point3D; false if one or more elements are not the same.
equals(Vector3D) - Method in class graphicslib3D.Vector3D
Returns true if all four elements of this Vector3D are equal to the corresponding elements of the specicified Vector3D; false if one or more elements are not the same.
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