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D

DEFAULT_INNER_RADIUS - Static variable in class graphicslib3D.shape.Torus
The default inner radius; that is, the distance from the center of the torus to the middle of one of the outer rings.
DEFAULT_OUTER_RADIUS - Static variable in class graphicslib3D.shape.Torus
The default outer radius; that is, one-half the ring diameter.
DEFAULT_PRECISION - Static variable in class graphicslib3D.shape.Torus
The default Torus precision -- that is, the number of vertices around either circumference.
determinant() - Method in class graphicslib3D.Matrix3D.MatrixInvert
Computes the determinant of this matrix.
distanceTo(Point3D) - Method in class graphicslib3D.Point3D
Returns a real number that is the distance between this point and the specified point.
distanceTo(Vertex3D) - Method in class graphicslib3D.Vertex3D
Returns a real number that is the distance between this vertex's location and the specified vertex's location.
DistantLight - Class in graphicslib3D.light
This class represents distant (sometimes called directional) Lights.
DistantLight() - Constructor for class graphicslib3D.light.DistantLight
Constructs a DistantLight with direction [-1,-1,-1] and with all other properties as defined by the no-argument constructor of class Light.
div(double) - Method in class graphicslib3D.Point3D
Returns a new Point3D which is the result of dividing this point by the given divisor.
div(double) - Method in class graphicslib3D.Vector3D
Returns a new Vector3D which is the result of dividing this vector by the specified divisor; that is, a scaled copy of this vector.
div(double) - Method in class graphicslib3D.Vertex3D
Returns a new Point3D which is the result of dividing this vertex's X,Y,Z location values by the given divisor.
dot(Quaternion) - Method in class graphicslib3D.Quaternion
Returns the dot-product of this quaternion with the specified quaternion.
dot(Vector3D) - Method in class graphicslib3D.Vector3D
Returns the value of the "dot product" of this Vector with and the specified vector.
dot(Vertex3D) - Method in class graphicslib3D.Vertex3D
Returns the value of the "dot product" of the vector implied by this vertex's X,Y,Z with the vector implied by the specified vertex's X,Y,Z.
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