- DEFAULT_INNER_RADIUS - Static variable in class graphicslib3D.shape.Torus
-
The default inner radius; that is, the distance from the center of
the torus to the middle of one of the outer rings.
- DEFAULT_OUTER_RADIUS - Static variable in class graphicslib3D.shape.Torus
-
The default outer radius; that is, one-half the ring diameter.
- DEFAULT_PRECISION - Static variable in class graphicslib3D.shape.Torus
-
The default Torus precision -- that is, the number of vertices
around either circumference.
- determinant() - Method in class graphicslib3D.Matrix3D.MatrixInvert
-
Computes the determinant of this matrix.
- distanceTo(Point3D) - Method in class graphicslib3D.Point3D
-
Returns a real number that is the distance
between this point and the specified point.
- distanceTo(Vertex3D) - Method in class graphicslib3D.Vertex3D
-
Returns a real number that is the distance between this vertex's location
and the specified vertex's location.
- DistantLight - Class in graphicslib3D.light
-
This class represents distant (sometimes called directional) Lights.
- DistantLight() - Constructor for class graphicslib3D.light.DistantLight
-
Constructs a
DistantLight
with direction [-1,-1,-1] and with
all other properties as defined by the no-argument constructor of class
Light
.
- div(double) - Method in class graphicslib3D.Point3D
-
Returns a new Point3D which is the
result of dividing this point by the
given divisor.
- div(double) - Method in class graphicslib3D.Vector3D
-
Returns a new Vector3D which is the result of dividing this vector by the
specified divisor; that is, a scaled copy of this vector.
- div(double) - Method in class graphicslib3D.Vertex3D
-
Returns a new Point3D which is the result of dividing this vertex's X,Y,Z
location values by the given divisor.
- dot(Quaternion) - Method in class graphicslib3D.Quaternion
-
Returns the dot-product of this quaternion with the specified quaternion.
- dot(Vector3D) - Method in class graphicslib3D.Vector3D
-
Returns the value of the "dot product" of this Vector with and the
specified vector.
- dot(Vertex3D) - Method in class graphicslib3D.Vertex3D
-
Returns the value of the "dot product" of the vector implied by this
vertex's X,Y,Z with the vector implied by the specified vertex's X,Y,Z.